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Emulators That Work Well On Zodiac... Let's keep a list for people to check. Rate Topic: -----

#16 User is offline   Lets Gekiga In 

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Posted 27 June 2004 - 07:04 PM

So which emulators don't use DAA or whatever the hell it is? The ones I pay for, I imagine?

This post has been edited by Lets Gekiga In: 27 June 2004 - 07:05 PM

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#17 User is offline   skeezix 

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Posted 27 June 2004 - 07:20 PM

Lets Gekiga In, on Jun 27 2004, 07:04 PM, said:

So which emulators don't use DAA or whatever the hell it is? The ones I pay for, I imagine?

Apps don't use DAA; devs use DAA to run apps that woudl require signign, that aren't signed.

So most things are signed and dont' need DAA, or they don't need signing. Only a few things are waiting to be signed, and they're held up by other things. Signing is fast, and DAA isn't needed by normal people or apps.

jeff
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#18 User is offline   Lets Gekiga In 

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Posted 27 June 2004 - 11:44 PM

skeezix, on Jun 27 2004, 02:20 PM, said:

Lets Gekiga In, on Jun 27 2004, 07:04 PM, said:

So which emulators don't use DAA or whatever the hell it is?  The ones I pay for, I imagine?

Apps don't use DAA; devs use DAA to run apps that woudl require signign, that aren't signed.

So most things are signed and dont' need DAA, or they don't need signing. Only a few things are waiting to be signed, and they're held up by other things. Signing is fast, and DAA isn't needed by normal people or apps.

jeff

Well, it's needed for LJZ.
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#19 User is offline   SNES350 

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Posted 28 June 2004 - 01:15 AM

Lets Gekiga In, on Jun 27 2004, 11:44 PM, said:

skeezix, on Jun 27 2004, 02:20 PM, said:

Lets Gekiga In, on Jun 27 2004, 07:04 PM, said:

So which emulators don't use DAA or whatever the hell it is?  The ones I pay for, I imagine?

Apps don't use DAA; devs use DAA to run apps that woudl require signign, that aren't signed.

So most things are signed and dont' need DAA, or they don't need signing. Only a few things are waiting to be signed, and they're held up by other things. Signing is fast, and DAA isn't needed by normal people or apps.

jeff

Well, it's needed for LJZ.

Thats because of some LEGAL things clashing, the GPL license and one of the Tapwave licenses. Otherwise it would have been signed already. They are trying to work this out supposedly as we speak.
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#20 User is offline   Lets Gekiga In 

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Posted 28 June 2004 - 01:17 AM

SNES350, on Jun 27 2004, 08:15 PM, said:

Lets Gekiga In, on Jun 27 2004, 11:44 PM, said:

skeezix, on Jun 27 2004, 02:20 PM, said:

Lets Gekiga In, on Jun 27 2004, 07:04 PM, said:

So which emulators don't use DAA or whatever the hell it is?  The ones I pay for, I imagine?

Apps don't use DAA; devs use DAA to run apps that woudl require signign, that aren't signed.

So most things are signed and dont' need DAA, or they don't need signing. Only a few things are waiting to be signed, and they're held up by other things. Signing is fast, and DAA isn't needed by normal people or apps.

jeff

Well, it's needed for LJZ.

Thats because of some LEGAL things clashing, the GPL license and one of the Tapwave licenses. Otherwise it would have been signed already. They are trying to work this out supposedly as we speak.

When will it be finished, soon?
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#21 User is offline   Cptn Pants 

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Posted 28 June 2004 - 02:30 PM

Well tapwave says soon.. but you know they're tapwave so soon could be a week or a month or a year.
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#22 User is offline   spinmarble 

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Post icon  Posted 08 July 2004 - 10:21 PM

does the SNES emulator run smooth becuse if it does i am soooo buying a Zodiac???????
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#23 User is offline   qwertyuiop2 

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Posted 08 July 2004 - 10:37 PM

0 frameskip with no sound. fs1 or 2 with.
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#24 User is offline   The new guy 

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Posted 08 July 2004 - 11:28 PM

Well don't put 0 frameskip when using no sound put auto frame skip. It will still run smooth since auto frame skip usually doesn't get above 1 or 2 FS.
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#25 User is offline   qwertyuiop2 

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Posted 09 July 2004 - 12:20 AM

Meh, wahtever. I didn't lie and get the dev status, so I don't know exactly. :P
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#26 User is offline   Endymion 

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Posted 22 July 2004 - 01:24 AM

Has OpenSNES9xZ been signed? Is it even worth using with LJZ out? God damn I can't use LJZ :( (at least until I start producing something :) )
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#27 User is offline   Jabrien 

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Posted 15 August 2004 - 05:23 AM

I was wondering if the Emulated Golden Axe ran any better than that of the retail product which received poor reviews due to low Framerate and such. Is the emulated version any better or worse, or is it abou the same? I only ask as it is the basis for my possibility of purchasing Gizmo Ultra.
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#28 User is offline   iNOMAD 

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Posted 15 August 2004 - 05:36 AM

Endymion, on Jul 21 2004, 08:24 PM, said:

Has OpenSNES9xZ been signed? Is it even worth using with LJZ out? God damn I can't use LJZ :( (at least until I start producing something :) )


i heard that snes9x is terrible when compared to ljz.
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#29 User is offline   alucard 

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Posted 18 August 2004 - 07:12 PM

OK,

Snes9x is a discontinued program. It was incorporated into LJZ, it is the same thing. The SNES module in LJZ which is Snes9x has been updated and it works great depending on the game you play.
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#30 User is offline   datguy69 

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Posted 04 September 2004 - 03:02 AM

ljz is out now
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