PalmMAME 012 Beta update with source code
#182
Posted 11 April 2005 - 02:56 AM
sonofx51, on Apr 10 2005, 09:25 PM, said:
blues journey works in my test release (out soon, just working on getting Art of Fighting working), not sure about alpha 010 though. Baseball stars 2 and pro also works. I haven't tried spinmaster yet.
#183
Posted 11 April 2005 - 04:12 AM
Vilmos, on Apr 11 2005, 02:56 AM, said:
thank you for such a quick reply. looks like I will be buying a zodiac 2 when I get paid next week. I dont mind if these games dont have sound to begin with, hopefully eventually these will run almost full speed with sound.
#184
Posted 13 April 2005 - 04:03 AM
Download PMame NeoGeo Module (011 rc4)
help test this out. I've gotten lots of NeoGeo games to work, but I keep getting crashes on exit. See how this goes.
This does NOT have DAA and the screen isn't centered. Sorry, I have to quit but I'll fix the details tomorrow or the day after and do a full update with a final 011.
Oops almost forgot: Don't forget to Re-Search for ROM modules as it has changed from before.
Also you will need the full PMame package, this is just a replacement for ModuleA (which is all the NeoGeo)
This post has been edited by Vilmos: 13 April 2005 - 04:07 AM
#186
Posted 13 April 2005 - 10:55 AM
Quick results - Just tested some Roms I figured would work on the ol Z1...
All tested with no sound (at work, not supposed to be playing Neo Geo!)
Z1, UDMH, 8.2MB Storage RAM free.
Andro Dunos - Fails to load (bad rom?)
Double Dragon - Too big
Fatal Fury - Works!
Ghost Pilots - Works!
Magical Drop 3 - Too big
Magician Lord - Works!
Mutation Nation - Works!
Neo Mr Do! - Works!
Neo Drift Out - Too big
Ninja Commando - Works!
Most of these which work, work rather well at Auto Frameskip. You do get SNES style slowdown when it gets busy mind! All playable though, which is pretty amazing bearing in mind that Mame is not the quickest at emulating NeoGeo on the PC...!
Where things are too big, I reckon it is just down to how much RAM I have free, others might have more luck.
Oh and on a seperate note, when I try and take a screengrab of Neo Geo stuff it crashes. One for the buglist then
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S0L
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This post has been edited by S0L: 13 April 2005 - 10:56 AM
#189
Posted 13 April 2005 - 01:37 PM
Prophet, on Apr 13 2005, 08:31 AM, said:
It may work but you have to write the interface to MAME for it. I haven't had the time to try that.
#190
Posted 13 April 2005 - 02:24 PM
There may be some code you can use as the dc is 200mhz and the dc runs neogeo at full speed.
#192
Posted 13 April 2005 - 03:37 PM
jeff
#195
Posted 13 April 2005 - 04:24 PM
alucard, on Apr 13 2005, 09:37 AM, said:
Metal Slug games won't load yet, not enough memory even with UDMH. Some of the high memory games are disabled but I didn't get all of them done yet.

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